Can’t Catch Harry
Can’t Catch Harry is a fast card-collecting game that turns every completed set into a race for a moth figure. The quick turns, colorful components, and exact-score finish make it an energetic family option at Midnight Oil community events in Titusville.
Watch How to Play
Video source: The Fanily · Runtime: shown in the player. Edition note: Covers the standard rules used for this library copy.
Quick facts
What is Can’t Catch Harry?
Players begin with four cards and rapidly draw, discard, and pass while trying to collect four matching cards. Completing a set lets the player reach for one of the moth figures on the central mat, prompting everyone else to react. Different figures and cards affect the points earned, and the first player to reach exactly 11 points wins.
How does it play?
- Set the moths in the center. Arrange the figures on the game mat and deal four cards to each player.
- Draw, discard, and pass. Move cards quickly while working toward four of a kind.
- Grab a moth after a set. When a player completes a matching set, the race for the available figures begins.
- Score carefully. Apply the value or penalty of the figure and cards. Continue rounds until a player reaches exactly 11 points.
Why you might like it
- Everyone stays involved during quick, simultaneous play.
- The moth scramble adds a visible and funny reaction challenge.
- Requiring exactly 11 points keeps the ending uncertain.
Who is it best for?
Can’t Catch Harry is designed for families and younger players who enjoy speed and reaching games. Players need to recognize matching cards and react quickly. Keep the central area clear, use gentle hands, and adapt the grab with a point or verbal call when that is safer or more accessible.
Play it with Midnight Oil
Library games are available to play free at select Midnight Oil community events. They are not currently available for take-home borrowing. Game availability and teaching assistance may vary by event, and visitors may contact us in advance to request a particular game.
Check the Events page for upcoming family game opportunities, or contact us if you want to request Can’t Catch Harry for a future table.
Frequently asked questions
What starts the race for the moths?
A player first completes four matching cards, which signals that it is time to reach for a figure.
Does every moth score the same?
No. Figures and some cards have different point effects, so grabbing quickly is not the only consideration.
Why must the winner reach exactly 11?
That is the game's finishing rule. A score that goes over 11 does not immediately win, so later rounds may still matter.
Can the grabbing rule be adapted?
Yes. A table may agree on pointing or calling a figure when physical reaching would be uncomfortable or unsafe.